Changelog

Bugfixes:

  • #3344 Public profile pages were failing to load due to a JavaScript error and now work correctly again.
  • #3319 The affix overview page (/affixes) was showing affixes in the wrong position each week; it now correctly highlights the current affix group iteration and is significantly faster to render.

General changes:

  • #3300 Pages across the site now load faster.

Route changes:

  • #2019 For dungeons that have multiple entrances, you can now select which entrance you want your route to start at.

Bugfixes:

  • #3318 Fixed an issue in the Create Route dialog where the group composition selector was not loading correctly.
  • #3330 Fixed an issue where switching the game version while not logged in did not update the list of available dungeons.
  • #3321 Fixed an issue where users could be unexpectedly logged out after a period of inactivity, even though their session had not yet expired.

General changes:

  • #3306 MDT updated to v6.1.18 - all dungeon mapping brought up-to-date.

Map changes:

  • #1431 Temporarily disabled selection of raid markers. This functionality is broken and needs a re-do.
  • #2473 Added the ability to draw arrows. Has full MDT integration.
  • #1535 When editing a route, clicking on the polygon surrounding enemies to signify a pack now adds all enemies to the current pull (instead of having to click on an enemy directly).

Mapping changes:

  • #3303 Added Serpenshrine Cavern and Tempest Keep speedrun NPCs.

Bugfixes:

  • #3290 Route search functionality is functional again.

Team changes:

  • #3060 Teams URLs are now more human-friendly (displays team name slugs).

SimulationCraft changes:

  • #2971 SimulationCraft integration no longer gives warnings when used in SimulationCraft.

Auto route changes:

  • #2483 Auto-route creator now detects affixes better for M+ runs without all affixes applied (lower than +10).

API changes:

  • #2469 Added API endpoints for retrieving popular and new routes.

General changes:

  • #3246 Increased performance when loading routes (backend).

Map changes:

  • #2548 Clicking an enemy directly while viewing a route now selects its attached pull (if any).
  • #2528 Toggling between MDT-style or Blizzard-style maps is now in the left sidebar, away from the settings menu.
  • #2558 Added new setting to decrease the stroke (width) of the pull paths (path connecting pulls). You could already hide it entirely from the left menu.
  • #0 Increased performance when loading routes (map, front end).

Bugfixes:

  • #3234 Fixed a rare crash.

Auto route changes:

  • #3194 Casting Control Undead/Subjugate Demon now immediately counts as a kill, to prevent these enemies from not counting as a kill at all.
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